I have mained Imbibitor Lunae since his debut, and in 2026 he remains one of my most reliable main DPS characters in Honkai: Star Rail. He is the premium 5-star version of Dan Heng, trading Wind and the Hunt for Imaginary DMG and the Path of Destruction. That mix gives him rare elemental coverage, strong survivability, and a unique kit with three different versions of his Basic Attack. Because he consumes Skill Points to empower those attacks, every part of his build has to support smooth point management. From Light Cones to Relics, Ornaments, team comps, and Trace priority, I treat him as a traditional hypercarry who rewards planning rather than complicated setup.

Why I Still Build Him as a Traditional DPS in 2026
Unlike DoT or break-focused carries, Imbibitor Lunae does not need a niche enabler. His damage comes from ATK, CRIT, and Imaginary DMG, so I can slot him into many accounts and still see results. He does appreciate debuffs and Imprisonment, but he is not chained to them. That flexibility is why my priorities remain simple: raise his Basic Attack, give him a Destruction Light Cone with strong offensive stats, and surround him with supports who either buff him or shred enemy defenses.
Best Light Cones for Imbibitor Lunae

As a Destruction character, Imbibitor Lunae needs a Light Cone from the same Path. My top pick is still his signature option, but there are solid substitutes if you do not have it.
| Light Cone | Rarity | Why It Works |
|---|---|---|
| Brighter Than The Sun | 5-star | My absolute best choice. It has 635 base ATK at level 80, boosts CRIT Rate by 18%, and grants Dragon's Call stacks when he uses Basic Attacks. Each stack gives 18% ATK and 6% Energy Regeneration Rate for two turns, up to two stacks. |
| On The Fall Of An Aeon | 5-star | A free-to-play option from Herta's Store. It lacks the refinement of his signature, but it is a viable substitute for players who need a strong 5-star stat stick. |
| Under The Blue Sky | 4-star | A temporary replacement with 476 base ATK at level 80. It gives 16% ATK and, after defeating an enemy, 12% CRIT Rate for three turns. |
| The Moles Welcome You | 4-star | Another 4-star with 476 base ATK. It grants Mischievous stacks when he uses Basic Attack, Skill, or Ultimate, each giving 12% ATK up to three stacks. With his kit, he can reach a 24% ATK boost. |
If I am running a budget build, Under The Blue Sky or The Moles Welcome You can carry him through most content until a better 5-star Light Cone appears.
Best Relics, Ornaments, and Stats

Relic farming for Imbibitor Lunae is straightforward because he wants classic DPS stats. I usually choose between two set combinations.
Relic Sets
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4-piece Wastelander of Banditry Desert: This is my preferred set when I have a reliable Imaginary debuffer or Imprisonment source. The 2-piece bonus gives 10% Imaginary DMG. The 4-piece bonus increases CRIT Rate by 10% against debuffed enemies and CRIT DMG by 20% against Imprisoned opponents.
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2-piece Wastelander of Banditry Desert + 2-piece Musketeer of Wild Wheat: This is the flexible option. Wastelander gives 10% Imaginary DMG, while Musketeer gives 6% SPD and 10% Basic Attack DMG. It is not tailor-made for him, but it remains one of the best choices because the game still lacks a perfect dedicated set.
Ornament Sets
| Ornament Set | Best When |
|---|---|
| Rutilant Arena | You can reach 70% or higher CRIT Rate. It increases damage from Basic Attacks and Skills. |
| Inert Salsotto | You need more CRIT Rate. It is a strong generalist option. |
| Celestial Differentiator | You want more CRIT DMG and can manage the stat requirements. |
| Space Sealing Station | You need more ATK. It is simple and effective. |
Stat Targets
| Stat | Goal |
|---|---|
| ATK | Over 2,000 |
| CRIT Rate | 50% or higher |
| CRIT DMG | Around or over 100% |
| Imaginary DMG | As high as possible |
| SPD | Useful sub-stat for turn frequency |
| HP | Useful sub-stat for survivability |
I aim for a 2:1 CRIT DMG to CRIT Rate distribution. Once his Relics are upgraded, I check which stat is missing and pick an Ornament set to fill that gap.
Best Team Comps for Imbibitor Lunae

Imbibitor Lunae is a very traditional DPS, so I do not need to build an entire team around a single reaction or DoT. A standard composition with him at the center works best. I want at least one support to boost his damage and one healer to keep him alive. The final slot can be a sub-DPS or a second support, depending on the fight.
| Role | Recommended Characters | Notes |
|---|---|---|
| Main DPS | Imbibitor Lunae | He deals the majority of the damage and consumes Skill Points for empowered Basic Attacks. |
| Support | Harmony or Nihility support | Buffs, debuffs, or Skill Point generation all help him. |
| Healer | Luocha or another strong healer | Luocha is excellent because he keeps the team healthy without demanding too many Skill Points. |
| Flex | Silver Wolf, Welt, or another sub-DPS | Silver Wolf and Welt can deal damage while inflicting debuffs. Welt can also Imprison enemies, which helps Wastelander of Banditry Desert. |
A mono-Imaginary team can work well for specific activities, like farming certain Caverns of Corrosion. However, I usually prefer a mixed team because it handles more enemy types and gives me more flexibility with Skill Point management.
Skill Priority for Imbibitor Lunae

Because his kit revolves around empowered Basic Attacks, my Trace priority is clear.
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Basic Attack: This is his most used offensive move, even when empowered. Level it first.
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Skill: This strengthens his Basic Attack, so it comes second.
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Ultimate: It deals great damage and recovers Skill Points, but it is used less often than his Basic Attack. Level it last, but do not ignore it.
I also pay attention to Skill Point economy. If I spam his highest empowered Basic Attack every turn, my supports may run dry. I often mix in a lower-cost attack or let a Skill Point-positive support catch up. That rhythm is the difference between a good Imbibitor Lunae and a great one.
Final Thoughts
Building Imbibitor Lunae is not complicated. He does not play around HP loss or DoT effects, so I build him like a traditional Imaginary main DPS. In 2026, my checklist is simple: Brighter Than The Sun if possible, a strong Wastelander or mixed Relic set, the right Ornament set for his missing stats, a support and healer who enable him, and Basic Attack as the first Trace priority. With that setup, he continues to tear through tough fights while staying durable enough to survive them. 😄